PowerGame 2K1 - NOR vs. Scot

DM: Curtis
Time: 28 Dec, 2001, 11:00 pm
Location: Curtis's apartment
Map: Curtis

Round Scot (24 initiative) NOR (22 initiative)
1 Time Stop (3 rounds)
1 - Haste (20 rounds); Spider Climb (3 hours); Move 30 feet toward NOR
2 - Improved Invisibility (20 minutes); Displacement (20 rounds); Move 30 feet toward NOR
3 - Move 10 feet toward NOR; Ready Oil of Slipperiness; Drink Oil of Slipperiness
Maze (8 rounds to escape)
Drink Potion of Haste (5 rounds)
2 Run to NOR's location
Ready Prismatic Sphere scroll
Prepare Bull's Strength Potion
Prepare Endurance Potion
Drink Bull's Strength Potion
3 Use Prismatic Sphere scroll
Move 75 feet away along the wall
See Invisibility
Prepare Invisibility Potion
Drink Endurance Potion
Drink Invisibility Potion
4 Forcecage (bars), around the Prismatic Sphere
Continual readied action: Dimensional Anchor, as soon as NOR leaves the Prismatic Sphere
Prepare Heroism Potion
Drink Heroism Potion
Go ethereal (20 rounds left)
5-12   Leaving the Maze
13   Ready Haste Potion
Continual readied action: Attack, as soon as Prismatic Sphere goes down
14 Move up to ceiling, for bird's eye view of the Prismatic Sphere  
15-23 Wait Wait
Ethereal wears off
24 Haste (20 rounds)
Ready Mordenkainen's Disjunction scroll
 
25 Use Mordenkainen's Disjunction scroll on area next to Prismatic Sphere
Wall of Force (hemisphere), centered on NOR
Move 30 feet away along edge, between wall and ceiling
Ready action: Drink Haste Potion when Wall of Force comes down
26-30 Wait 5 foot step each round
31 Cast Forcecage (bars)
Discharge Wall of Force
NOR drinks Haste Potion (5 rounds)
Endurance
Ready 1 GP
32 True Strike
Dimensional Anchor (but failed SR)
Fling GP at Scot, hits him
33 True Strike
Dimensional Anchor (but missed)
Ready 1 GP
Fling GP at Scot, crits
34 True Strike
Dimensional Anchor (but missed)
Total Defense
35 True Strike
Dimensional Anchor (but failed SR)
Prepare 10 GP in one hand
Total Defense
36 True Strike
Dimensional Anchor (but missed)
Ready Haste Potion
Drink Haste Potion (5 rounds)
37 True Strike
Dimensional Anchor (but failed SR)
Fling GP at Scot
38 True Strike
Dimensional Anchor (but missed)
Used Luck domain to reroll attack roll
Moon Scot
Yell "Freedom!"
Total Defense
39 True Strike
Dimensional Anchor (but failed SR)
Move 30 feet along ceiling toward center
Prepare gallon of ale
Adopt drunken master form
Total Defense
40 Run 120 feet across ceiling to opposite corner Swig gallon of ale
41 Rope Trick, enter extradimensional space, pull rope up after him Wait

20 hours pass - Scot sleeps for 8 hours.
But NOR takes a five foot step every round.

100 played rounds have elapsed.

Points awarded as follows:
Scot: 1/2 point
NOR: 1/2 point


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