
| hometown | Reena'seere |
| race | elf, human |
| gender | female |
| class | wizard (enchanter) |
| background | sage |
| alignment | chaotic good |
| ideal | infinite possibility |
| bond | lost family |
| flaw | craves information |
An enchantress seeking to further her mastery of magic, and to find out what happened to her father.
Bec is an enchantress. She has joined the SPI to learn more magic, and to find out what happened to her father.
Rules
- [2nd] Enchantment Savant
- [2nd] Hypnotic Gaze
- [6th] Instinctive Charm
- [10th] Split Enchantment
- [14th] Alter Memories
Tapestry of Fate
Prevailing truth (Arcana, History, Nature, Religion). The tree of infinite possibility appears before you, you see branches which must be eliminated—and a powerful truth remains.
Meroe’s Spellbook
| level | spell |
|---|---|
| C | chill touch |
| C | acid splash |
| C | fire bolt |
| C | friends |
| C | mage hand |
| C | poison spray |
| C | produce flame |
| 1 | chromatic orb |
| 1 | color spray |
| 1 | disguise self |
| 1 | expeditious retreat |
| 1 | feather fall |
| 1 | fog cloud |
| 1 | sculpt corpse |
| 1 | tasha’s hideous laughter |
| 2 | alter self |
| 2 | enlarge/reduce |
| 2 | flaming sphere |
| 2 | invisibility |
| 2 | levitate |
| 2 | mirror image |
| 2 | rope trick |
| 3 | fly |
| 3 | haste |
| 3 | hypnotic pattern |
| 3 | major image |
| 4 | confusion |
| 4 | fire shield |
| 4 | stone shape |
| 4 | wall of fire |
| 5 | animate objects |
| 5 | conjure elemental |
| 5 | hold monster |
Merfolk Spellbook
This Enduring Spellbook made from kelp contains the following spells:
| Spell | Level | School | Source |
|---|---|---|---|
| Color Spray | 1 | Trans | Age of Zas |
| Dancing Lights | 1 | Trans | Age of Zas |
| Dowsing Strike | 1 | Div [Water] | Age of Zas (rare!) |
| Fog Cloud | 2 | Trans [Air] | Age of Zas |
| Swimstrider | 1 | Trans [Water] | Age of Zas (rare!) |
GM notes:
- Dowsing Strike functions like 3E’s True Strike, except that it only works underwater. (The Age of Freedom True Strike was actually created by an enterprising wizard who adapted this merfolk spell!)
- Swimstrider functions like AD&D2E’s Expeditious Retreat, except that instead of working on land speed, it works underwater for swim speed.
- Most of this book’s spells are in the transmutation school, which differs from the school of later versions of these spells.
- I haven’t yet adapted the spells in this spellbook to 5E, but don’t let that stop you from casting them!
Sartus’s Spellbooks
Tiavain
Nukasha
| Spell | Level | School | Source |
|---|---|---|---|
| Alarm | 1 | Abjur | Age of Freedom |
| Animate Rope | 1 | Trans | Age of Freedom |
| Color Spray | 1 | Illus (Pat) [Mind] | Age of Freedom |
| Disguise Self | 1 | Illus (Glam) | Age of Freedom |
| Distract Assailant | 1 | Ench (Comp) [Mind] | Age of Freedom |
| Dream | 5 | Illus (Phant) [Mind] | Age of Freedom |
| Folding | 6 | Trans | |
| Grease | 1 | Conj (Creat) | Age of Freedom |
| Hold Portal | 1 | Abjur | Age of Freedom |
| Jump | 1 | Trans | Age of Freedom |
| Mage Armor | 1 | Conj (Creat) [Force] | Age of Freedom |
| Malison, Greater | 4 | Ench (Charm) | Age of Zas |
| Mirror Image | 2 | Illus (Fig) | Age of Freedom |
| Monk’s Fighting Grace | 2 | Trans | Age of Freedom |
| Mount | 1 | Conj (Summ) | Age of Freedom |
| Rainbow Pattern | 4 | Illus [Mind] | Age of Freedom |
| Resilient Sphere | 4 | Evoc [Force] | Age of Freedom |
| Suppression | 8 | Abjur | |
| Unseen Servant | 1 | Conj (Creat) | Age of Freedom |
| War Mastery | 3 | Div | Age of Freedom |
Siniath
| Spell | Level | School | Source |
|---|---|---|---|
| Antimagic Field | 6 | Abjur | Age of Freedom |
| Antipsionic Field | 7 | Abjur | |
| Arcane Sight, Greater | 7 | Div | Age of Freedom |
| Deeppockets | 2 | Ench/Trans | Age of Zas |
| Dispel Psionics, Greater | 7 | Abjur | |
| Glass Strike | 7 | Trans {F} | Age of Freedom |
| Mage’s Disjunction | 9 | Abjur | Age of Freedom |
| Meteor Swarm | 9 | Evoc | Age of Freedom |
| Moment of Prescience | 8 | Div | Age of Freedom |
| Psionic Sight, Greater | 8 | Div | |
| Replicate Casting | 9 | Trans | Age of Freedom |
| Shrink Item | 3 | Trans | Age of Freedom |
| Stone Shape | 4 | Trans [Earth] | Age of Freedom |
| Stone to Flesh | 6 | Trans | Age of Freedom |
| Suggestion | 3 | Ench (Charm) | Age of Freedom |
| Tenacious Dispelling | 3 | Abjur | Age of Freedom |
| Wall of Greater Dispel Magic | 8 | Abjur | Age of Freedom |
Coravia
| Spell | Level | School | Source |
|---|---|---|---|
| Analyze Portal | 3 | Div | Age of Freedom |
| Antimagic Field | 6 | Abjur | Age of Freedom |
| Arcane Sight | 3 | Div | Age of Freedom |
| Arcane Sight, Greater | 7 | Div | Age of Freedom |
| Clairaudience/Clairvoyance | 3 | Div (Scry) | Age of Freedom |
| Contingency | 6 | Evoc {F} | Age of Freedom |
| Dimensional Anchor | 4 | Abjur | Age of Freedom |
| Dimensional Lock | 8 | Abjur | Age of Freedom |
| Dispelling, Greater | 6 | Abjur | Age of Freedom |
| Haste | 6 | Trans | Age of Freedom |
| Knock | 2 | Trans | Age of Freedom |
| Legend Lore | 6 | Div | Age of Freedom |
| Mage’s Disjunction | 9 | Abjur | Age of Freedom |
| Magic Circle against Chaos | 3 | Abjur [Law] | Age of Freedom |
| Phantom Steed | 3 | Conj (Creat) | Age of Freedom |
| Sending | 5 | Evoc | Age of Freedom |
| Telekinesis | 5 | Trans | Age of Freedom |
| True Seeing | 6 | Div | Age of Freedom |
| Wall of Force | 5 | Evoc [Force] | Age of Freedom |
Optimization ideas from GM
UTILITY
- Knock – open tough locks
- Phantom Steed – travel
- Sending – communicate from afar
- Contingency – be prepared!
- Telepathic Bond – talk with allies safely in many situations
- Mage Armor [AoF] – +4 instead of +3 to AC
BUFFS
- [1st] Mirror image [AoF] – more images! – much longer duration than 5E version
- [3rd] War Mastery [AoF]
- Expertise on Cal or Oz
- Combat Reflexes on Oz
- [6th] haste – CAST MOAR SPELLS OMG
ACTION
- Hypnotic gaze – once per enemy, short range – action denial, NOT concentration!
- [3rd; Wis] suggestion + split enchantment [AoF] – 2x action denial – NOT concentration!
- [1st; Wis; conctn] tasha’s hideous laughter + split enchantment – 2x action denial
- [4th; Wis; conctn] confusion – group action denial
- [5th; Wis; conctn] hold monster + split enchantment – 2x action denial + swiftly defeat foes
- [4th; no save] greater malison – all enemies have -2 to all saves, or -3 to one school
- [5th] wall of force – partition the battlefield – action denial, no save, NOT concentration
- [6th] antimagic field – big hammer to solve many problems
BONUS
- [1st; Wis] distract assailant + split enchantment – no reactions, disadv on Dex
- Combos with Callie’s Sacred Flame
REACTION
- Combos with Callie’s Sacred Flame
- Instinctive charm – once per enemy – make one enemy hurt another