For a calendar view, see the Calendar page.
AC50 Vis 12
[17e01] Alye'bonjour!
The agents visit Alye’adu to gather information about Grainne, a legendary swamp hag.
AC50 Vis 09
[17e00] Everything is Fluxxed
The agents debrief with Mallory and figure out what to do next.
AC50 Vis 09 - AC50 Vis 12
[Case 17] Misery and Mending
In between cases, the agents explore ways to save an ally and mitigate their Fluxwarp.
AC50 Vis 06
[16e09] The White Crane
At the center of the Flux tunnels, the agents encounter a lone figure.
AC50 Vis 06
[16e08] Demogor-GONE
The battle with Demogorgon and Megaera escalates to an exciting conclusion!
AC50 Vis 06
[16e07] Demogorging on Your Flesh
The agents battle Demogorgon, Megaera, and shadow spirits made flesh.
AC50 Vis 06
[16e06] Everybody's Got Something to Hide (Except Me and My Monkey)
The agents experience disorienting contradictions in their recollection of their mission into the Flux tunnnels, struggling to avoid the pitfalls of catalysmic possible realities.
AC50 Vis 06
[16e05] CopyCal
Vondal splinters reality to save his friends from the worst of their eldrich madness, and the agents are attacked by shadow demons as they proceed toward the heart of the Flux tunnels.
AC50 Vis 06
[16e04] Evil Never Sleeps
The agents experience surreal dreams and nightmares while resting in a dark mirror of the SPI HQ, then gaze directly into the eldritch Eye of the Great Old One.
AC50 Vis 06
[16e03] Oh No Monkey!
The two remaining Furies corrupt Oz’s winged monkey and try to abduct Cassandra!
AC50 Vis 06
[16e02] The Final Price
The agents face off against Audreth and restore him to his senses.
AC50 Vis 06
[16e01] There's Something in the Basement
What lies beneath…? Perhaps it’s better not to know!
AC50 Vis 06
[Case 16] Tunnels and Turpitude
The agents delve into freshly discovered tunnels beneath SPI HQ to rescue members of a failed expedition into the Flux.
AC50 Vis 04
[15e09] Repercussions of Wickedness
The agents escape back to SPI HQ, collapse into bed, but Bec can’t sleep over the screams for help only she can hear!
AC50 Vis 04
[15e08] Critical Moments
The agents return to Elysium Sanctum to save Cal by reengaging with the Brucolac and stealing some of his power, while the Flux encroaches and a mass of ghosts is tenuously held at bay.
AC50 Vis 04
[15e07] Interview with the Vampire
The agents defeat the Xaryu the Death Tyrant and have a tense conversation with the Brucolac.
AC50 Vis 04
[15e06] The Tyranny of Dreams
The agents sneak past ghosts in the Soulbound Rest, then face off against Xaryu the Death Tyrant at its central ruined chapel.
AC50 Vis 04
[15e05] Mausoleum of the Damned
After coming to Sophie’s aid, the agents reluctantly agree to help complete her secret mission while fend off continuing vampire threats.
AC50 Vis 04
[15e04] Turnabout Combat
The agents and vampires clash over Sophie Steelboots during the Hunt, with Freki & co. emerging victorious after drawing first blood.
AC50 Vis 04
[15e03] The Hunt
The SPI plunges into the vampire-controlled territory of a dangerous Hunt, one of the vampires’ grotesque entertainments, in an effort to rescue its current quarry Sophie Steelboots.
AC50 Vis 04
[15e02] Ball Bluffing Bilbo
The agents attend the vampire ball, meet various important-looking vampires, and gather intel from them.
AC50 Vis 04
[15e01] Betraying Bilbo
While sheltering at Bilbo’s house, the agents subdue their host and prepare for the vampire ball, with a disguised Oz taking Bilbo’s place.
AC50 Vis 03
[15e00] Bonding with Bilbo
After defending themselves from a vampire attack, Lestache’s servant Bilbo escorts the agents to his house in Sepulchralis, the underground vampire city, where they take shelter.
AC50 Vis 04
[Case 15] Halflings and Hemophilia
While guests at Lestache’s chateau, the agents clash with the vampires over the fate of a halfling colony in beholder territory.
AC50 Vis 03
[14e05] An Embarrassment of Ghouls
After escaping Invictus’s manor, the party faces off against Malak and their vampire spawn in a chaotic battle that culminates in Freki transforming into a wolf.
AC50 Vis 03
[14e04] Talk to the Hand
The party is tempted by Vecna’s whispered promises of secrets, Bec acquires a Celestial Hand from a mystical chamber beneath Invictus’s manor, and they learn crucial information from Invictus about the Brucolac’s origins, the nature of the Flux, and a possible way to end Invictus’s suffering.
AC50 Vis 03
[14e03] Go Flux Yourself
The agents face a turnabout combat with Lady Nightshade as she transforms into a creature of mouths and chaos.
AC50 Vis 03
[14e02] Never Bring a Potion to an Arrow Fight
Lady Ilyana Nightshade, transformed into a dark angel, confronts the agents in Evershroud Manor and attempts to turn them into her servants.
AC50 Vis 03
[14e01] The Hills Have Malachais
The agents join Lawrence Feathersworth’s mission to investigate Evershroud Manner on behalf of Lestache de Lyarcourt and Malachai Hawthorne.
AC50 Vis 03
[Case 14] Animus and Annihilation
The SPI investigates Timor Invictus’s manor, which has been filled with celestial energy, making it inaccessible to the undead.
AC50 Vis
[Case 14 Prelude] Assemblage and Absolution
In the aftermath of the Malosi fight at Alye’adu, the SPI agents rescue Mallory and Cassandra from their respective plights.
AC50 Auran Apex
[13e04] The Malosi Strike Back
The agents engage in a fierce battle with Talos at Alye’adu, during which Talos, transformed into a were-tiger-centaur, steals god-essence from Bec and Cal.
AC50 Auran Apex
[13e03] Arkenstab Reclaimed
Agents learn the true nature of the changelings, and a wild Talos appears.
AC50 Auran Apex
[13e02] Adieu to Alye'adu
Adieu? We just got here! And French isn’t even a thing in Aecus!
AC50 Auran Apex
[13e01] Flimflam in the Forest
While camping during their pursuit of doppel-Sima, the agents struggle to remember how and why they are here.
AC50 Auran Apex
[Case 13] Facts and Facsimiles
The SPI follows the trail of a suspected doppelganger, the spitting image of one of their former colleagues, to a hidden village of changelings.
AC50 Rixa 25
[12e12] Confrontation with the Queen
Exorcised Zuggtmoy from the Fey Queen; agents clashed over whether to destroy the cursed book.
AC50 Rixa 25
[12e11] Feathers, Fun, and Unholy Ghost
Went to the elven vault, overcame the shadow nightmare trap, convinced Lorissa Stormseeker to help them cleanse the Book, and performed the miracle.
AC50 Rixa 25
[12e10] ...Unusually Large Amounts of Blood
Confronted Isis and Perrin; decided to pursue the Necronomicon in the Estanesse treasury without telling Tybalt.
AC50 Rixa 25
[12e09] Everybody Goes in the Hole
Parleyed with the Guardian
AC50 Rixa 25
[12e08] Thrilla in the Willa
Fought Isis and the Guardian
AC50 Rixa 25
[12e07] Dickery in the Hickory
Talked to Eixam, met the hamadryad, reached the illusory Fruit
AC50 Rixa 25
[12e06] Deep Truffle
Met Enoki, beat back the mushrooms, druid threw away the book, encountered Eixam
AC50 Rixa 24-25
[12e05] You never said your tiny hut had a floor
Dreamt of the Queen and mushrooms
AC50 Rixa 24
[12e04] Attacked by a murder sprite
Fought the murder sprite and other scary monsters
AC50 Rixa 24
[12e03] The Golden Path
Began climbing the World Tree; found a blighted area
AC50 Rixa 23-24
[12e02] The Tree-melded
Stayed a night in Estanesse palace
AC50 Rixa 23
[12e01] Burglary at SPI HQ!
Secured HQ; went with Sartus to Estanesse
AC50 Rixa 23
[Case 12] Burglary and Blight
The World Tree is dying. The cancer druid writes “Yggdrasil” into the Necronomicon every day. The Warforged and elves hunt the druid fruitlessly, while one elven holy sorcerer has a bolder plan.
AC50 Rixa 21-23
[11e09] The Frekoning
Stayed two nights in Antigua
AC50 Rixa 21
[11e08] Epic Aboleth Battle
Aboleth battle
AC50 Rixa 21
[11e07] Hallucinations of an Ancient Civilization
Fish people
AC50 Rixa 21
[11e06] Shark Attack!
Shark attack
AC50 Rixa 10-21
[11e05] Journey to the Lair
12-day journey on the sub
AC50 Rixa 10
[11e04] An Undersea Rescue Mission
Secured the sub
AC50 Rixa 10
[11e03] Breaking Free of the Madness
Fought the aboleth in Rockwell manor
AC50 Rixa 10
[11e02] Something Amiss at Rockwell Manor
Investigated the suspicious situation in the manor
AC50 Rixa 10
[11e01] The Secret City of Cognitutus
Went to Cognitutus and Rockwell manor
AC50 Rixa 10-23
[Case 11] Hardships and Homecomings
Aboleths infiltrate Callie’s family, and want the Cornucopia for their nefarious purposes!
AC50 Rixa 06-10
[10e06] The Demons in the Kitchen
Defeated the demons in the demiplane; time corruption
AC50 Rixa 02-06
[10e05] Corruption at SPI HQ
Teleported from the Tempest to SPI HQ; explored it; began fighting the demons; time corruption
AC50 Rixa 02
[10e04] Yo Ho! A Pirate's Life for Me
Teleported Cornucopia to Rockwell manor, and agents to the Tempest; contacted various parties magically
AC50 Rixa 02
[10e03] A Test of Valor and Resolve
Defeated Cornucopia guardians
AC50 Cudo 26 - Rixa 02
[10e02] Desert Pilgrimage
Traveled through the desert for 7 days; reached the Cornucopia
AC50 Cudo 26
[10e01] A Dubious Caper
Agents flee to the old HQ to discuss next steps.
AC50 Cudo 26 - Rixa 10
[Case 10] Capers and Calamity
A “time traveler” needs the SPI’s help to “secure” the Cornucopia. But what are her true motivations?
case 09
The Breach
AC50 Cudo 25-26
[09e04] Time Travel Shenanigans
Stayed a night at HQ, during which time Mary Reed was caught stealing and unmasked as Seirye Qin. The next morning, MAD showed up to kick everyone out of HQ.
AC50 Cudo 25
[09e03] Home Again, Home Again, Jiggity Jog
Agents clean up the mess from their recent adventure, and meet a new recruit.
AC50 Cudo 25
[09e02] OMGs! A Balor!
The SPI fights the balor, and gets back into HQ through the wall.
AC50 Cudo 19-25
[09e01] Imagine All the People... on a Yachtopus
Agents travel through the crystal flux in their Yachtopus. Time corruption means a few hours’ travel for the SPI is a few days on the material plane.
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[09e00] 1UP!
Level up! 4th level spells, here I come!
AC50 Cudo 19-26
[Case 09] Amalgamation and Anathema
The SPI agents are trapped in a bizarre realm of unreality, from which they must escape—but along the way, they stumble across the corpse of someone they know.
AC50 Cudo 19
[08e03] Blood & Fire & Landsharks
Fought the circus monsters; escaped by climbing the Vondalstalk
AC50 Cudo 19
[08e02] A Circus of an Investigation
Oz and Cal meet up with the other agents, and they all continue to investigate the circus incident. They become suspicious of Meroe.
AC50 Cudo 19
[08e01] Murder is no Laughing Matter
Next case: murder at the circus. Investigation begins.
AC50 Cudo 19
[Case 08] Revelry and Revenge
A wealthy couple have “laughed to death” during a circus performance.
AC50 Cudo 13-19
[07e06] Escape from Invictus Manor
Divine essence exploded, escaped the manor through the chaos, but it rubbed off on everyone… time corruption and forgotten memories.
AC50 Cudo 13
[07e05] Feed Me, Seymour!
Heard shrieking in the distance; fought the carnivorous plant; caught Orbach trying to escape.
AC50 Cudo 13
[07e04] A Thief and a Killer
Investigated Tremere’s murder; Tremere’s corpse fingers Orbach as the killer.
AC50 Cudo 13
[07e03] Interrupted... by MURDER
Private interviews. SPI’s interview is interrupted by a wave of antimagic. Flameskull battle.
AC50 Cudo 13
[07e02] The Auction Begins
Checked in to Invictus’s manor and got comfortable with the other guests.
AC50 Cudo 11-13
[07e01] The Invitation
Scouted and camped the meetup location
AC50 Cudo 11-13
[Case 07] Hazards and Harbingers
An auction for a vial of divine essence is interrupted by MURDER!
AC50 Cudo 07
[06e06] The Union of the Elements
Solomon battle. Lost time and memories after the Fluxsplosion.
AC50 Cudo 07
[06e05] The Stormherd
Freki’s dreamt about Talos; found and visited the Stormherd encampment.
AC50 Solis 28 - Cudo 07
[06e04] Retracing Kavaki's Steps
Met Kavaki; headed south for 10 days looking for the place where she was attacked.
AC50 Solis 25-28
[06e03] The Malosi
Met Semu; traveled to Malosi tribe to seek out Kavaki; encountered Andalla; met Sabrina.
AC50 Solis 25
[06e02] Freki the Hunter, Freki the Witness
Slew demonic Manufeai reincarnations; met Freki.
AC50 Solis 24-25
[06e01] Fate of the Manufeai
Traveled to Xaos; met Bruck, who guided them to the Manufeai camp, which took 2 days (1 night’s camp).
AC50 Solis 24 - Cudo 07
[Case 06] Mutilation and Metamorphosis
A tribe of gnolls has been slaughtered by a terrifying blast of Flux.
end of case 05
The Mark of Death
AC50 Solis 19
[05e01] The Temple of Symmetry
Agents defeat a dire threat at the Temple of Symmetry.
AC50 Solis 19
[Case 05] Tumbling and Transcendence
People are jumping from the Zenithal Summit of the Cliffs of Transcendence—each longing for their wish to be granted—each plummeting downward, never seen again.
AC50 Solis 16
[04e03] Brian the Elder Brain
Agents destroy an elder brain deep within garbage tunnels under the resort.
AC50 Solis 16
[04e02] That Sinking Feeling
Agents continue to investigate Euphoria, and find that the ground beneath their feet is not as solid as it should be.
AC50 Solis 16
[04e01] Euphoria
Agents travel to an eerily abandoned, yet still fully operational, Trell resort town—with water slides!
AC50 Solis 16
[Case 04] Ingestion and Incoherency
The entire population of a seaside resort has mysteriously vanished.
AC50 Solis 14
[03e04] The Honor of Aldrimor
Fought Zanic, got Bronce’s confession, apprehended Hollerd on his farm.
AC50 Solis 14
[03e03] Esprit Repose
Questioned Elka, Bruck back at Aldrimor manor, Larsa at the Brandywhistle.
AC50 Solis 14
[03e02] The Almost-Kings
Talked to Gardenblossom at Kham Kuldohr Academy; had lunch; talked to Mungus Wrathborn and his daughter Larsa.
AC50 Solis 14
[03e01] Granduncle's Clock
Went to Aldrimor manor; met Hollerd; investigated the scene.
AC50 Solis 14
[Case 03] Punctuality and Perpetuity
An elderly dwarf’s clock stops at the moment of his death. But what’s this? He’s a zombie now?
AC50 Solis 12
[02e02] Pulchritudinous Euryale
Agents confront the prime suspect at her villa.
AC50 Solis 11
[02e01] I Think I'm a Clone Now
A secret vault in Tremere’s manor leads to some harrowing developments.
AC50 Solis 11-12
[Case 02] Exchange and Extortion
A rich man dies of a rapid wasting disease.
AC50 Solis 10
[01e01] The Ultimate Showdown of Stone
The agents interview the victim’s employer, and investigate the Beastly Colosseum.
AC50 Solis 10
[Case 01] Petrification and Putrifaction
A petrified accountant triggers a cascade of events.