
| race | eternal, gnome |
| gender | female |
| alignment | lawful neutral |
| month | 12 Idea |
| domains | Knowledge, War |
| allies | Asmodeus, Avandra, Ioun, Moradin, Pelor |
| enemies | Melora, Vecna |
Precepts
- Work with others to achieve your goals. Community and order are always stronger than individuals.
- Tame the wilderness to make it fit for habitation, and defend the light of civilization against darkness.
- Seek out new ideas, inventions, lands and wilderness. Build machines, cities and empires.
- Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
- Be watchful at all times for those who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
Chronicle
- 11e04
Answering Callie’s prayer, she warned that taking the Fountain from Cognitutus might make all they had built begin to topple.
- 11e08
When Callie, grappled by a giant monster, cast zone of truth, Erathis spent a significant chunk of power to destroy the illusions around the party, revealing the two aboleths behind it all.
- 13e02
When Callie spoke the name “Alye’adu” in Erathis’s voice to open the veil, she sensed that Erathis already knew of the place.
- 14e03
On the divine chart in Invictus’s study, Erathis’s symbol sat at the intersection of magma and water (war and knowledge).