SPI Headquarters

A windowless tower of several floors connected through by a spiral stairwell. Floors include:

Chronicle

Case 02e02

SPI agents returned to headquarters for debriefing and to obtain supplies for dealing with petrification threats.

Case 09e01

The SPI’s headquarters which the party discovered in the crystalline flux realm while riding the Yachtopus.

Case 10e05

Found to be corrupted by a demiplane of earth and besieged by demonic forces including a nightmare tree.

Case 12e01

Suffered a break-in; the Arkenstab was stolen and the crystalline flux rift was mysteriously repaired with karach.

Case 14e00

Mentioned as being mostly repaired; used as the agents’ base of operations.

Case 16e01

SPI discovered an otherworldly chamber beneath their headquarters where reality and the Flux converge, protected by an invisible forcefield that permits only those with Flux affinity to pass freely.

Case 16e09

The trapdoor to the Flux chamber beneath SPI HQ sealed itself after agents returned; only a faint spiritual whooshing remains detectable from within the now-inaccessible chamber.