Email200604091254

To: Deus Ultionis mailing list
Date: Apr 9, 2006 12:54 PM
Subject: destiny tokens

Hi,

As of the most recent session, you have all reached 10th level. Starting at session #14 (next session), each party will be granted one "destiny token" per session to use for altering what is yet to come. By presenting the destiny token and stating a rule describing the immediate situation and starting with "It is fated that," the statement comes true. For example, "It is fated that Max not die now" or "It is fated that Noj & Sitruc lose this fight." All players must agree on a statement before it can take effect.

The idea is to provide a storytelling tool for use by the players, rather than an additional power available to the characters. The tokens represent the notion that fate is actively working around them. I anticipate uses of the token often, but not necessarily always, working toward character interests in-game.

However, I as GM will also have one destiny token per session. For joint sessions, each party will have a token, and I will have the same total number as well (i.e., one per party present). Thus, care should be taken not use the destiny token lightly, leaving me open to do whatever I like with mine, without the ability to "counter" what I am doing with a mitigating statement.

Feel free to reply with questions, or ask at the beginning of next session.

-Curtis