- Bad ability scores: 1mp per -1 to a stat (minimum 3)
- Halfling: 2mp
- Unskilled: 1mp per 4 skill point penalty at 1st level
- Poor: 1mp per -1 to Wealth
- Enemy: 1mp for an occasionally relevant annoyance; 2mp for a serious enemy; 3mp for a powerful nemesis
- Mute: 1mp
- No sense of taste: 1mp
- No sense of touch: 5mp
- No manipulable digits: 3mp
- Blind: 5mp
- Deaf: 5mp
Flaws from Unearthed Arcana cost 1mp each, and are listed below.
Feeble
You are unathletic and uncoordinated.
Effect: You take a -2 penalty on Strength-, Dexterity-, and Constitution-based ability checks and skill checks.
Frail
You are thin and weak of frame.
Effect: Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below). Special: You must have a Constitution of 4 or higher to take this flaw.
Inattentive
You are particularly unaware of your surroundings.
Effect: You take a -4 penalty on Sense checks.
Meager Fortitude
You are sickly and weak of stomach.
Effect: You take a -3 penalty on Fortitude saves.
Murky-Eyed
Your vision is obscured.
Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
Noncombatant
You are relatively inept at melee combat.
Effect: You take a -2 penalty on all melee attack rolls.
Poor Reflexes
You often zig when you should have zagged.
Effect: You take a -3 penalty on Reflex saves.
Shaky
You are relatively poor at ranged combat.
Effect: You take a -2 penalty on all ranged attack rolls.
Slow
You move exceptionally slowly.
Effect: Your base land speed is halved (round down to the nearest 5-foot interval). Special: You must have a base land speed of at least 20 feet to take this flaw.
Unreactive
You are slow to react to danger.
Effect: You take a -6 penalty on initiative checks.
Vulnerable
You are not good at defending yourself.
Effect: You take a -1 penalty to Armor Class.
Weak Will
You are highly suggestible and easily duped.
Effect: You take a -3 penalty on Will saves.