Flaws

Flaws from Unearthed Arcana cost 1mp each, and are listed below.

Feeble

You are unathletic and uncoordinated.

Effect: You take a -2 penalty on Strength-, Dexterity-, and Constitution-based ability checks and skill checks.

Frail

You are thin and weak of frame.

Effect: Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below). Special: You must have a Constitution of 4 or higher to take this flaw.

Inattentive

You are particularly unaware of your surroundings.

Effect: You take a -4 penalty on Sense checks.

Meager Fortitude

You are sickly and weak of stomach.

Effect: You take a -3 penalty on Fortitude saves.

Murky-Eyed

Your vision is obscured.

Effect: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.

Noncombatant

You are relatively inept at melee combat.

Effect: You take a -2 penalty on all melee attack rolls.

Poor Reflexes

You often zig when you should have zagged.

Effect: You take a -3 penalty on Reflex saves.

Shaky

You are relatively poor at ranged combat.

Effect: You take a -2 penalty on all ranged attack rolls.

Slow

You move exceptionally slowly.

Effect: Your base land speed is halved (round down to the nearest 5-foot interval). Special: You must have a base land speed of at least 20 feet to take this flaw.

Unreactive

You are slow to react to danger.

Effect: You take a -6 penalty on initiative checks.

Vulnerable

You are not good at defending yourself.

Effect: You take a -1 penalty to Armor Class.

Weak Will

You are highly suggestible and easily duped.

Effect: You take a -3 penalty on Will saves.