Merits

Ability scores

Characters start with 10s in every ability score, and do ‘‘not’’ receive the bonus ability point every fourth level. Increasing an ability score costs 1mp per point of increase until the score reaches 18. After that, physical abilities cost 2mp per increase, and mental abilities cost 3mp per increase. So buying a 22 Int, for example, would cost 8mp to reach 18 and then 3*4=12mp more to reach 22, for a total of 20mp.

Feats

Characters start with no feats, and do ‘‘not’’ receive the bonus feat every third level. Feats cost 1mp each, except for the Spelltouched feats, which cost 2mp. There is no limit on the number of feats you may purchase.

Skills

Characters gain skill ranks as per the normal d20 rules.

Saves

In addition to the three standard saving throw feats (Great Fortitude, Lightning Reflexes and Iron Will), there are three more feats – Improved Great Fortitude, Improved Lightning Reflexes, and Improved Iron Will – that improve a particular type of saving throw by an additional +1. Each can be taken multiple times per type of saving throw. (Thus, you are essentially buying stronger saving throws for 1mp per +1 per type.)

Magic

Mystics and psions are not character classes. The ability to wield mystic energy as a mystic or through psionics is instead purchased with merit points.

It costs 4mp per level of "full" mystic or psion, or 2mp per level of "half" mystic or psion (see the mystic magic guide for more information about mystic level progressions). You may purchase a maximum of one level of mystic and one level of psion per character level. Thus, your mystic level can never exceed your character level. If you are both a mystic and a psion, the levels of each do not stack with each other.

For 2mp, you can raise a sphere rank by one notch, regardless of the new rank (e.g., Pyro 5 can be raised to Pyro 6 with 2mp). In addition, 1mp can raise your Reserve by 4.

Races

Do not apply racial ability modifiers for any race. Instead, use them as a guideline when buying your stats with merit points. Most races cost no merit points in and of themselves.

Special attacks

Special qualities

Movement

Immunities

Other stuff