MysticTodo

Mystic feat for "toggling warding" – costs twice the normal reserve warding costs, but effect can be freely toggled until the warding wears off


Another mystic feat for permanently infusing a warded ability (like Tenacious Spell sort of? Where the effect is only gone for 1d4 rounds when dispelled and then returns). Requires the permanent consumption of the Reserve though.


Flight (perfect) - Kin 1 per 10 ft + 1 div for mental control (others only)


By doubling the cost of a spell, it can penetrate twice as much of a barrier. (e.g., stone walls, etc.)


Pyrotechnics elemental shield. Specify an element: Pyro 1 -> protect against 2 damage per round of chosen type. +1 - +2 damage per round protection


Optional rule: mystic bards need to make sound to do mystic effects, like real bards do. If this rule is in effect, they get to keep countersong as an ability.


Improve Pyrotechnics ball & remote explosion explanation to mention that you have to double the normal cost to turn it into an area effect of the desired type…


Div 3: simple state triggers Sometimes, you want the trigger to detect things far away… use normal range modifiers


Enh 2: grant lowlight vision (minutes)


Enh 4: grant darkvision (minutes)


Enh 4: raise flight by one type (average -> good, good -> perfect, etc.) (temporary [[minutes])


Enh 5: make an object ghost touch (temporary [[minutes])


Heal 2: cure 1 temp ability damage; +1 for 1 additional point of temp damage


Heal 6: cure 1 negative level; +1 for 1 additional negative level


Div 4, Enh 4, Mind 2, Port 1 Put a sensor on an item so that you can continually determine its general location–distance & direction. (Temporary [[minutes])


Illus X - Undetectable aura - X is power of aura needing to be hidden (where "power" is the mystic level of the effect – in the above case, that would be 4).


Illusion costs double to do a lack of something, rather than a false something. (Thus, invisibility costs double.)


Div cost is value squared in EP. So, Div 5 question is 25 EP.
Div 10 question is 100 EP. Div 2 would only be 4 EP…


Maximum value of item is SP squared for creation.
So, a 100 gp item would take a minimum of Creat 10 to make.
But you don’t pay EXTRA for more value… it’s just a minimum cost.


Third, you have to deal with linking to create wish-level magic! Can it be done? If so, how is the EP cost split?

Fifth, I assume that mystic clerics can’t combine points from multiple spheres when spontaneously casting heal spells, but rather just spend, say, a level 5 pyro as a level 5 healing. This should be stated outright, though.

Ninth, in the overdraw feat, you state "Assuming the effect is successful, treat it as though the mystic actually spent the full amount for the effect, rather than a lesser amount with Overdraw." I assume that this means for the purpose of computing effects, not for actual point cost to the mystic. Also, suppose I’m a level twenty mystic with ten points left in healing and the overdraw feat. Can I use overdraw to (possibly) cast a level two healing by only spending one point? Or is overdraw good only for casting effects beyond your caster level? Again, slightly unclear.

Otherwise, I have a few questions: can you use more sphere points to increase the amount of time a temporary effect lasts? (for example, spend extra enhancement to make you shorter for hours rather than minutes? Or do I just have to ward it?) Also, do other metals besides iron interfere with mystic energies? Could a mystic wear a silver ring? And what happens if a mystic steps into a big iron room? And can a mystic make a magical iron item, such as an iron helmet that makes you see details better? Also, what do mystics who create magical items spend the requisite gold on? Does it just disappear? Is it the price of material goods? Is it the lowest allowable price of the object to be enchanted, or do you have to pay extra to actually buy the object? Lastly, can I uncreate some acid which has already done damage? And if I create something very hot, then want to uncreate it, do I take damage from touching it?

Last, I’d recommend that in a future revision, you give examples (like in the DMG) of mystic items that could be created, what they’d cost to create (both exp and gold, with a total market price). Just as a partial list of what items you could include:

"Ralpho’s Mug of Never-Ending Ale", "Pocket Handkerchief of Hardiness", "Trevin’s Staff of Destructo-beams", "Orcsicle", "Anklet of Haste", "Ellwood’s Flask of Very Hot Acid", "Pip’s Cloak of Foolishness", and "Sparky, the Friendly Fireball."


Next revision

Notes from Curt: