Eidolons | Cleric

Cleric

Cleric spells known and vitality costs

Spell level:0th1st2nd3rd4th5th
Vitality cost:01591317
Class levelCaster levelSpecialSpells known
11Aura, channel energy 1d6,
domain granted powers
(at the listed levels),
orisons, revitalize
43----
22 54----
33Channel energy 2d655----
44Domain SLA* (max 2nd)66----
55Channel energy 3d6663---
66Divine intervention (1st-3rd)764---
77Channel energy 4d6765---
88Domain SLA (max 3rd)866---
99Channel energy 5d68663--
1010Divine intervention (4th-5th)9664--
1111Channel energy 6d69665--
1212Domain SLA (max 4th)9666--
1313Channel energy 7d696663-
1414Divine intervention (6th-7th)96664-
1515Channel energy 8d696665-
1616Domain SLA (max 5th)96666-
1717Channel energy 9d6966663
1818Divine intervention (8th-9th)966664
1919Channel energy 10d6966665
2020Domain SLA (max 6th)966666

*SLA = spell-like ability—choose a domain spell up to the given level, for use as a spell-like ability at will, for a vitality cost equal to the normal cost for that level of spell.

Revitalize – as a touch, perform a 1-for-1 vitality transfer, as much or as little as desired as a standard action.. Note that you can only restore normal vitality in this fashion, not spellpools.

  • When you revitalize someone, you can sense how many vitality points they are down (but now how many they have left).
  • As an option, you may choose to restore more vitality than they are down, with the excess as temporarily vitality points (i.e., not usable for special abilities).

Divine intervention – At 6th level, the cleric gains the ability to implore his deity for assistance. He is surrounded in a divine aura appropriate to his deity. He temporarily gains knowledge of any spell, from any spell list, up to the maximum spell level listed in the Special column above. (At 10th, 14th and 18th level, the maximum level increases as shown.) The cleric must spend a full-round action invoking divine intervention, during which time he must state the name of his god, focus on the need at hand, and cast the granted spell. The cleric must have more than 50% of his vitality remaining to invoke this power, and using it reduces his vitality to 1. Only clerics who are in the good graces of their deity may invoke this power. Afterward, the cleric is no longer in the good graces of his deity. To regain this favor (and thus be able to invoke the ability again), the cleric must make some sacrifice, or achieve some goal, commensurate to the magnitude of the favor previously requested.