
| hometown | Triumph (originally from the Veldt) |
| race | human, dwarf (slight ancestry) |
| gender | male |
| class | sorcerer (wild mage) |
| background | sage |
| profession | SPI agent |
| alignment | lawful good |
| ideal | lawful peace |
| bond | SPI |
| flaw | bad at secrets |
A veteran wild mage who’s been working with the SPI for decades, but seems to be afflicted by some sort of malignant chronomancy.
Tapestry of Fate
Lucid memory (Luck). You remember something from the past which is relevant.
Class Archetype
Magic items
- Thanks to his experience with wild magic, Vondal has learned to control the behavior of his Wand of Wonder. When manifesting an effect from the wand, he can spend sorcery points to affect the outcome. After rolling the d100, he may add or subtract to the result by up to 7 per sorcery point spent. (OR: subtract only? OR: spend sorcery points to roll multiple times?)
- In addition, while holding the wand, Vondal gains a +2 bonus to spell attack rolls, and ignores half cover when making a spell attack, with wild magic.
- 7 charges
- regain 1d4 charges every dawn
- 1 charge = Cure Wounds level 1
Chronicle
Case 03e03
Obtained a mysterious SPI file about Esprit Repose, a secret cabal of necromancers, while investigating Gurin’s death.
Case 03e04
Experienced wild magic surges and visions of light during combat with the necromancer Zanic Corbinic.
Case 04e03
Dubbed the elder brain ‘Brian’ and fought through garbage tunnels; memory of following days lost to flux poisoning.
Case 05e01
Blasted the Zenithal Summit platform with wild magic, opening a rift into the Demonweb Pits; freed Mishaal and Kára from spiderwebs.
Case 07e03
Used detect thoughts to read minds during the flameskull battle and investigated the body afterward.
Case 07e04
Cast spell to confirm the body was not healing naturally and speculated about soul damage.
Case 07e05
Used slow spell against the carnivorous plant but it backfired with necromantic energy, nearly killing him.
Case 08e02
Woke up in a trash heap nearly eaten by an otyugh, rescued by Weezer the kenku. Later discovered he had become a pony.
Case 08e03
Used wild magic which accidentally turned himself and Ozborn into potted plants, then into a giant beanstalk.
Case 09e01
Created a stable reality bubble in the crystalline flux and willed it into the shape of a yachtopus for transport.
Case 10e01
Left the Amulet of Vecna’s Lore in his house safe and secretly sent word that the party should depart.
Case 10e02
Received private information from Seirye about the various artifacts’ locations and status.
Case 10e04
Suggested contacting the Warforged R. Martine Andrews about their status pursuing Isis Raksh.
Case 12e06
Found common ground with Enoki and assisted in the ritual to calm the corrupted mushrooms spreading across the Tree.
Case 12e07
Carried the portable hole via fly spell and later dispelled an owlbear that appeared to be an illusion.
Case 12e08
Cast scorching rays on Isis and attempted other magical support during the intense battle.
Case 12e09
Recalled important information about the Arkenstone potentially being explosive, mentioning the Book’s self-protective feedback mechanisms.
Case 12e10
Attempted a spell but failed and was poofed into feathers; later sided with destroying the Book first.
Case 12e11
Was briefly turned into an owlbear form by illusion magic but maintained awareness of the true threats.
Case 12e12
Cast banishment on Zuggtmoy with the help of Feymist channeling chaotic power, manipulated reality to make the ooze perceive Erasmus as its sworn enemy.
Case 13e04
Assisted in the Alye’adu battle against Talos and Andalla, obtained intelligence on Mallory’s doppelganger, and wove wild magic into a newly created door protecting the village.
Case 14e00
Met by the agents to coordinate their efforts; revealed that wild magic displacement may have scattered SPI agents across time and space.
Case 14e02
Cast mage armor and sensed Flux chaos throughout the manor; became affected by a wild magic surge that summoned a unicorn instead of disaster.
Case 14e03
Attempted to banish Lady Nightshade and failed; became terrified of Freki and drunk from wild magic; regained spell slots.
Case 14e04
Offered Vecna the secret that Freki is a werewolf, gaining knowledge that Freki is a pawn of the Raven Queen; helped Callie resist the potion multiple times.
Case 14e05
Explained to Lestache that the Necronomicon was Invictus’s phylactery, so this situation won’t recur; advocated for Invictus’s destruction.
Case 15e00
Arrived at the confrontation after being ejected from the Wand of Wonder and engaged in a drinking game about the party’s composition.
Case 15e01
Remained at Bilbo’s house during the team’s infiltration of the ball.
Case 15e02
Attended the ball and conversed with Calderon the Cold about spiders, the Flux, and possibilities for mastering his wild magic through the Crispic clan.
Case 15e03
Appeared suddenly during the Hunt from the magical flames and created walls of light to weaken vampires.
Case 15e04
Used walls of light to disable Enoch during combat and relentlessly attacked the vampire despite his healing abilities.
Case 15e05
Sensed an immensely evil presence deep within the Soulbound Rest and investigated magical anomalies in the defiled ground.
Case 15e06
Channeled massive magical power through his form with green fur and incinerated the Death Tyrant, absorbing its power like Oscar the Grouch in a trash can.
Case 15e07
Touched a stained glass window and witnessed the birth of the Flux—three elves and a halfling performing a ritual on a tower, with one elf sabotaging the working.
Case 15e08
Engaged in a mental battle with the Brucolac and used the Flux itself to pull Cal from the creature’s belly; his form transformed with glowing green fur.
Case 15e09
Returned to SPI HQ with Roger emerging from the Wand of Wonder; expressed hatred for the Flux and its lingering presence.
Case 16e02
Recruited agents to perform a binding ritual restoring Audreth’s mind; described the expanded World Tree roots as a sign of catastrophic reality damage requiring investigation at the source.
Case 16e05
Using his connection to the Flux, Vondal spliced reality to minimize the madness effects afflicting the agents; agents encountered shadow demons and shadow duplicates while pushing deeper into the Flux tunnels toward the tower’s center.
Case 16e08
Developed bat-like ears, gained echolocation and doubled perception proficiency; constantly attracts bats to land on him, making stealth nearly impossible but senses greatly enhanced.
Case 16e09
Had a complete existential crisis when confronted with Nondal, unsure whether he was real or if the white crane was his true self; eventually recovered and returned home to sleep.
Case 17e00
Explored various questionable theories for removing Flux from an infected ally, suggesting approaches involving extraction and containment; encountered significant resistance to his ideas and later volunteered to become an anchor for a displaced changeling.
Case 17e08
Used his gift for creature conversation to negotiate with the behir brood mother, convincing her that Cal was the new authority; reassured the giants about their fates and coordinated responses to the unfolding chaos.
Case 17e09
Made a controversial decision to destroy Sissae’s central bloom curse flower, killing her instantly to prevent her full transformation into mindless plants; justified the action as preserving more of her memories, and later had his pinky finger severed as payment for his magical wishes.