races | dragonborn, dragons |
cities | dono, prendo |
neighbors | {"N"=>"skyrealm", "E"=>"rup", "SE"=>"mountain", "S"=>"flux", "SW"=>"ocean", "W"=>"trell"} |
deities | [Tiamat](../dossiers/tiamat) (LE; Trickery, War): goddess of wealth, greed and vengeance, [Bahamut](../dossiers/bahamut) (LG; Life, War): god of justice and nobility, [Sardior](../dossiers/sardior) (LN; Knowledge, Trickery): deity of night, psionics and secrets. |
At the northern edge of the world stand the Cliffs of Transcendence, a mountain range beyond which there is no more ground, only an open expanse of sky. Masses of earth dot the skies beyond that, though; the largest of these “sky islands” is Aether, the Azure City. South of the cliffs lies the Ventosa Flatland, a windy steppe, home to the two largest cities of Zephyr: Dono and Prendo.
- Population: The most numerous citizens of this land are the dragonborn, a race of dragon-like bipeds. Dragons dwell here too as a ruling class, but are nonetheless incredibly rare, numbering in the hundreds at most.
- Government: Confederacy. Fifteen city-states, each governed by a great wyrm.
- Cities and culture:
- Dono is the bastion of the metallic dragonborn, tolerant of outsiders.
- Prendo is harsher with a martial atmosphere, and home to chromatic dragonborn. It lies on the north bank of the great lake Placitum.
- Porta is a city built into the Cliffs of Transcendance, home to various dragonborn and many avian creatures.
- Aether, the Azure City in the sky, is more mysterious—few land-dwellers have ever set foot there. It is rumored to be home to rare gem dragons and dragonborn with strange mental powers.
Society
Zephyr is a martial society, divided into 16 clans, which are often in conflict with each other. What follows is a summary of the clans, including racial stereotypes.
- Metallic
- Brass (sleep gas, fire line)
- Bronze (repulsion gas, lightning)
- Copper (slow gas, acid line)
- Silver (paralyzation gas, frost)
- Gold (weakening gas, fire)
- Chromatic
- White (frost) - feral
- Black (acid) - vile-tempered, cruel, bargain-loving
- Green (acidic gas) - cunning, duplicitous, magical
- Blue (lightning) - mocking, manipulative, tricky
- Red (fire) - disdainful and avaricious
- Gem
- Crystal (blinding light line) - friendly and sentimental
- Emerald (wind burst) - reclusive and jealous
- Sapphire (panicking sound) - militaristic and territorial
- Topaz (dehydration cone) - isolationist and xenophobic
- Amethyst (force line) - detached and arrogant
- Motley - those who cannot fit into one of the “pure” clans.
There are also rarer dragon types, which do not have dedicated clans:
- Metallic: Adamantine, Cobalt, Mercury, Mithral, Orium, Steel
- Chromatic: Brown, Orange, Purple, Yellow, Gray
- Gem: Obsidian
Finally, there are Clanless dragons: those who have been expelled from their clan.
The aarakocra
The aarakocra are a bird-like race that keeps watch against the gargoyles which emerge from the Howling Gyre, an endless storm of mighty winds and lashing rains north of Skyrealm.