Divination

Divination is the sphere for revealing the unknown. With Divination, the mystic can gain perceptive abilities, acquire knowledge or identify when trigger conditions occur.

There are three types of Divination: perception effects, truth sensing effects, and knowledge acquisition effects. The first two types of Divination can be done relatively painlessly, but knowledge acquisition is usually more costly. For truth sensing effects, the mystic’s eyes gleam with sparks of purple energy as the sensing occurs. For perception effects, the target’s eyes gleam in such a manner for the duration of the effect. Anyone who knows what to look for should be able to easily identify a creature affected by such Divination magic.

Perception effects

Perception effects are those that grant some form of added understanding of the outside world. For example, a spellcaster affected by the detect magic spell has an added understanding of magical auras.

1: Grant a creature a perceptive ability (for “nearby” abilities, 5 ft range) of difficulty level 1. [Temporary (minutes)]

+1: +1 difficulty level, according to the following table

+1: +1 range increment (for “nearby” abilities, see Range)

Note: Unwilling creatures are entitled to a Will save to resist the effects.

Difficulty level Perceptive ability to be gained
1 Detect nearby magical auras (similar to the Detect Magic spell)
4 Understand a foreign language in spoken form
(+2 Enh to also be able to speak it)
5 Understand a foreign language in written form
(+3 Enh to also be able to write it)
5 Detect emotions of nearby creatures
6 Detect thoughts of nearby creatures (similar to the detect thoughts spell)
6 Scry someone who is scrying you (on successful Scry check)
6 Detect intentions of nearby creatures toward other creatures
8 Detect locations of nearby invisible creatures (similar to the see invisibility spell)
8 Detect lies from nearby creatures (similar to the discern lies spell)
10 Scry an area (similar to the scrying spell)
15 See nearby things as they truly are (similar to the true seeing spell)

3: Target creature gains a +1 insight bonus to hit. [Temporary (rounds)]

+3: +1 insight bonus

Truth sensing effects

Truth sensing effects are those that grant the mystic some sort of intuitive knowledge about the situation at hand. For example, when interrogating a prisoner, using Divination to sense whether the last statement made was a lie would qualify as a truth sensing effect.

1: Sense a truth of difficulty level 1. [Instantaneous]

+1: +1 difficulty level, according to the following table

Note: A truth sensed regarding an unwilling creature entitles that creature to a Will save to conceal the truth.

Difficulty level Truth to be sensed
2 General alignment near the mystic
3 Common name of a creature near the mystic
4 Presence of an object near the mystic
4 Level of magic—sphere total or spell level
4 General intelligence of a creature near the mystic
5 Alignment of a creature
6 Specific lie just told

Knowledge acquisition effects

Some types of information are harder to obtain than others. A mystic can obtain knowledge not directly relevant to his immediate situation, but it is costly. To use a knowledge acquisition effect, it costs 10 EP per point of Divination spent in this way.

1: Acquire knowledge of difficulty level 1. [Instantaneous]

+1: +1 difficulty level, according to the following table

+2: one additional constraint (if applicable)

+4: exclude general constraint from a divination effect.

+6: learn exact information instead of general information (if applicable)  

Difficulty level Knowledge to be learned
1 Small bits of information
1 Whether something exists (no constraints)
2 Very general use of an item (no constraints)
3 General location of the nearest object or creature relative to the mystic (no constraints)
4 General location of a specific object or person relative to the mystic (no constraints)
4 General use of a magic item (no constraints)
5 Yes-or-no answer to a simple question (“unknown” is also a possible answer)
6 One specific weakness of a creature (no constraints)
7 Weal-or-woe response for an action
8 Short phrase answer to a question
10 Exact location of a specific object or person
12 Specific trigger for a magic item (no constraints)
14 True identity of a person
18 Detailed response to question