Healing is the sphere for repairing things that are broken. With Healing, nearly anything can be reconstructed. This sphere can also deal damage to negative-energy beings.
Heal creature
1: Heal a living creature for 1d6 hit points. [Instantaneous]
+1: +1d6 hit points (for a mystic cleric, +2d6 hit points)
Heal temporary ability damage
6: Heal 1 point of temporary ability damage. [Instantaneous]
1: +1 ability damage healed
Heal negative levels
8: Heal 1 negative level. [Instantaneous]
+1: +1 negative level healed
Heal permanent ability damage
8: Heal 1 point of permanent ability damage, inflicted within the last day. [Instantaneous]
+1: +1 day since damage was inflicted
+1: +1 ability damage healed
Cure ailment
1: Cure an ailment of affliction level 1. [Instantaneous]
+1: +1 affliction level
Affliction level | Ailment |
---|---|
1 | Cure minor afflictions |
3 | Cure paralysis |
5 | Cure major disease |
7 | Neutralize poison |
9 | Cure magical disease |
10 | Restore one permanently drained level |
11 | Cure petrification, Raise dead (must have greater than zero hit points) |
13 | Regeneration |
15 | Resurrection (need some part of the deceased) |
18 | True resurrection (need some part of the deceased, but no level or Constitution lost) |
20 | Cures everything (except artifact-level ailments) |