Mind Control is the sphere for influencing the thoughts of others. With Mind Control, a person’s mind can be forced to think or feel a certain way, mental shields can be erected to prevent intrusion from others, a person’s mind can be fried like an egg, and memories can be altered or removed.
Harm the mind
1: Deal 1d6 mental damage. [Instantaneous]
+1: +1d6 damage
Note: The victim is entitled to a Will save for half damage.
Send a mental message
1: Send a message of up to 5 words in length. [Instantaneous]
+1: +5 words in length
+1 Dis, +3 Div: remove distance restrictions
Shield the mind
1: Put up mental shield that grants +1 to Will saves versus mind-affecting effects. [Temporary (rounds)]
+1: additional +1 to Will saves of above types
Command the mind
1: Issue a command of 1 word in length to a creature. [Temporary (rounds)]
+1: +5 words in length
Note: The victim is entitled to a Will save to resist the command.
Alter memories
5: Add, alter or destroy a creature’s memories—up to 1 round in length. [Instantaneous]
Note: The victim is entitled to a Will save to resist the alteration. In addition, the victim is entitled to an Intelligence check to identify the memory as false, altered or missing, respectively.
Communicate telepathically
Mind 5 + Div 5: Communicate telepathically with target creature. [Temporary (rounds)]
+5 Div, +5 Dis: Remove distance restrictions