Transmutation is the sphere for transforming the essence of a thing. With Transmutation, any material, whether living or not, can be converted into any other substance. Transmutation can also be used to change the physical state of the material (liquid, solid, or gas), its corrosiveness or its temperature.
Transmute matter
1: Transmute up to 1 ft size (length + width + height) object into something of the same size, shape and value. [Permanent]
For example, a small iron block could be transmuted into a small block of cheese.
+1: +5 ft original size (length + width + height)
This value applies to how large the original object is.
+1: +5 ft size (length + width + height)
This value applies to how much larger or smaller the transmuted object is than the original one. For example, transmuting a huge block of iron into a tiny iron ball would cost extra Transmutation points.
+1: Double material value (see Creation for details)
This value applies to how much more valuable the transmuted object is than the original one. Note that transmuting a valuable object into something worthless does not cost extra.
+1: Increase shape complexity (DM discretion)
This value applies to how much more complex the transmuted object is than the original one. See Creation for a list of various objects’ shape complexities.
+1: +1d6 corrosion damage (see Creation for details)
This value applies to how much more or less corrosive the transmuted object is than the original one. For example, transmuting 2d6 acid to harmless water would cost 2 extra Transmutation points, as would transmuting harmless water into 2d6 acid.
+1: +1 damage due to temperature extremes (see Creation for details)
This number applies to how much more or less damaging the transmuted object is than the original one. For example, transmuting a red-hot poker into the same poker at room temperature would cost extra Transmutation points.
+7: Alter the physical state of the material from liquid to gas, solid to liquid or gas to liquid.
+12: Alter the physical state of the material from solid to gas or from gas to solid.
Notes:
- Transmutation involving living things is possible, but the effect is temporary (minutes) rather than permanent. In addition, the cost of the effect is doubled if any target is a living thing. Unwilling living creatures receive a Will save to avoid the effects. In addition, the creature’s stats do not change regardless of the new form.
- Transmuting a living thing into a non-living form is also possible, but increases the cost by +8. The creature is effectively put into stasis until the effect wears off.
- Attempting to transmute an item currently in an unwilling creature’s possession allows the creature to make a Will save to prevent that item’s transformation.
- Complex transmutations, such as turn a block of stone into a clock, require the mystic to have knowledge of the transmuted form as though he were going to create the object using Creation. For more details on what a mystic must do to be familiar with a complex object, see the Creation section.
Optional rules
- Convertibility – When transmuting something valuable into something of less value, those extra “value points” can be converted into other attributes at a one-half ratio (rounded down). For example, a diamond worth 1000 gp takes Creat 18 to make, Creat 17 of which is spent toward value. Thus, up to Trans 8 can be extracted from the diamond, converted from its value into other attributes such as size. With this technique, such a 1000 gp diamond could therefore be transmuted into a boulder of size 40 for a cost of only Trans 1!
- Temporary Transmutation – Instead of transmutation being permanent, it is temporary (minutes), and paying extra for increased value is not necessary. Such transmuted objects have a certain essence to them that is unmistakable upon touch (so paying someone in magically transmuted gold, for example, would probably not be a good idea). Transmuted objects can be warded like any other temporary mystic effect.
- Soul Focus – In conjunction with Temporary Transmutation, a new mystic feat “Soul Focus” allows for the mystic to spend 10 XP per point of Transmutation at the time the object is transmuted to make the transmutation permanent, eliminating its magical essence.