hometown | Deepwood/Selva |
race | lycan |
gender | male |
class | ranger (lycan) |
background | outlander? |
profession | bounty hunter |
alignment | chaotic good |
ideal | nature above all |
bond | slain family |
flaw | slow to trust |
Freki is a bounty hunter who venerates nature and despises magic. He prowls the Selva, seeking prey.
Person | Hybrid | Beast |
---|---|---|
Rules
Attack bonuses and damage
Ranged attack bonus: +9 (+5 swift shot)
- +4 proficiency
- +5 dexterity mod
- Advantage + long range + no partial cover if oathbow target
- Advantage if spending inspiration
- +1d4 if blessed
Ranged damage (arrow): 1d8 +4d6 +7 per shot
- +5 dexterity mod
- +2 bracers of archery
- +1d6 if hunter’s mark target
- +3d6 piercing if oathbow target
Melee attack bonus (beast form): +8
- +4 proficiency
- +4 strength mod
- Advantage if spending inspiration
- +1d4 if blessed
Melee damage (beast form): 2d4 +2d6 +5 bite, 1d8 +2d6 +5 claw, 1d8 +2d6 +5 claw
- +4 strength mod
- +1 Improved Beast Form bonus
- +2d6 if scent of blood active
- +3d8 Hammer
Tapestry of Fate
Animal instinct (Survival). You smell emotions, even as they fade, and can even track people by the “emotional trail” they leave.
Variant Class: Lycan Ranger
See the lycan ranger rules.
Special Arrow Types
- [L2] Acid Arrow
- [L2] Hail of Thorns
- [L3] Ensnaring Strike
- [L5] Spike Growth
- The ground in a 20-foot radius centered on the arrow’s point of impact twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
- [L7] Lightning Arrow
- [L9] Arrow of Slaying
- Must be infused with part of the creature to be slain for full effect (6d10)
- Or infused with part of the same type of creature for half effect (3d10)
- [L11] Vampiric Arrow
- +3d6 necrotic on hit
- +1d6 necrotic at start of each of the target’s turns until they dislodge it—e.g. via spending an action or by being magically healed
- can drink blood from the tooth for temporary HP equal to total necrotic damage dealt
- can recover and reuse the vampire tooth
- [L13] TBD
- [L15] TBD
- [L17] TBD
- [L19] TBD
Other Arrow Types
- Non-magical grappling arrow
- Non-magical cotton-tipped arrows
Innate Natural Abilities
- [L2] Animal friendship. Cast as a ritual – takes 5 minutes to bond with an animal. Animal must be neutral or friendly to initiate.
- [L2] Speak with animals. Requires concentration – uses an action each round of use.
- [L3] Swift shot. As a bonus action, draw and fire an arrow at -4 penalty.
- [L5] Beast sense. You use your action to transfer your consciousness to Hugin or Munin. You see through its eyes, and hear what it hears for up to 1 hour, while becoming oblivious to your own usual sight and hearing. Another action returns you to your own body.
- [L7] Hunter’s mark. Once per short rest – but note it can be thrown again if first target dies.
- [L9] Amphibious nature. Cursed by aboleths, redeemed by Pelor.
- [L11] Speak with plants.
- [L13] Regeneration. You regain 1 hit point at the start of each of your turns (10 hit points each minute). Severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
- [L15] TBD
- [L17] TBD
- [L19] TBD
Beast Companions
Freki is bonded to the twin mystic ravens Hugin and Munin*. They are loyal to Freki but not beholden to him. Supernatural, of unknown origin.
See Beast of the Sky for game statistics.
Build choices
- [L4] (stat increases)
- [L6] Improved Beast Form: Scent of Blood, Thrash
- [L8] +2 Dexterity
- [L10] (Story) Accepting the Beast: half mental penalties (hybrid: Int/Wis -1; wolf: Int/Wis - -2)
- [L12] Elven Accuracy with +1 Wis
- [L14] Greater Beast Form: TBD
- [L15] Superior Hunter’s Defense: Stand Against the Tide