Freki Sarin

Freki Sarin
hometownDeepwood/Selva
racelycan
gendermale
classranger (lycan)
backgroundoutlander?
professionbounty hunter
alignmentchaotic good
idealnature above all
bondslain family
flawslow to trust

Freki is a bounty hunter who venerates nature and despises magic. He prowls the Selva, seeking prey.

Person Hybrid Beast
Person Hybrid Beast

Rules

Attack bonuses and damage

Ranged attack bonus: +9 (+5 swift shot)

Ranged damage (arrow): 1d8 +4d6 +7 per shot

Melee attack bonus (beast form): +8

Melee damage (beast form): 2d4 +2d6 +5 bite, 1d8 +2d6 +5 claw, 1d8 +2d6 +5 claw

Tapestry of Fate

Animal instinct (Survival). You smell emotions, even as they fade, and can even track people by the “emotional trail” they leave.

Variant Class: Lycan Ranger

See the lycan ranger rules.

Special Arrow Types

Other Arrow Types

  1. Non-magical grappling arrow
  2. Non-magical cotton-tipped arrows
From Grohnea’s Workshop
# Type Rules
3 purple blossom DC 14 dex or 8d6 acid + 4d6/round for one minute
3 snapper saw Internal explosion - 6d6 immediate, 1d6 bleed/round, full round to carefully remove, or 6d6 dmg to rip out immediately as bonus action.
3 dew drinker Opposed athletics or acrobatics vs freki’s attack roll; failure means 3d6 necrotic, absorbed into the tendril. can recover and eat it later for temp HP.
3 blinding mummy dust On impact, blinding dust and sand erupts and swirls around the target. That creature, and each creature within 5 feet of it, must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.
1 arrow of dreadful glare Targets within 5’ of arrow’s flight path must make a Wis DC 16 or be frightened for 1 minute. Upon hit, target must make a Con DC 16 or be paralyzed for 3 rounds.
2 arrows of acid nats On impact, a swarm of acid nats erupts from the arrow shaft, relentlessly burning and biting that creature. At the start of each of the creature’s turns, it takes 6 (1d6 + 3) acid damage and loses 5 (1d4 + 3) hit points due to blood loss. Bloodless creatures are immune to this blood loss. Creatures with bad-tasting blood are only affected once. In either of those cases, the nat swarm moves on to the next closest target.

Innate Natural Abilities

Beast Companions

Hugin and Munin
Hugin and Munin

Freki is bonded to the twin mystic ravens Hugin and Munin*. They are loyal to Freki but not beholden to him. Supernatural, of unknown origin.

See Beast of the Sky for game statistics.

Build choices

Chronicle

Case 06e02

Met the gnoll elder Ni and agreed to help investigate the tribe’s mysterious tragedy. Hired as a guide by the SPI for 11 gold per day.

Case 07e01

Scouted the 4th Circle of Estanesse for 24 hours and reported the location and arriving guests.

Case 07e04

Followed Dominic Tremere to the Conservatory and overheard his conversation with the lich.

Case 07e05

Shot the carnivorous plant with arrows and heroically ripped his way out of its gullet in werewolf form.

Case 08e01

Performed at the circus and spoke privately with Meroe about a performance opportunity.

Case 10e01

Gave Ceowyn Mandragoran a branch from the Shadow Forest tree, claiming it was involved in the Incident.

Case 12e05

Reappeared after being trapped in a force maze, rejoining the party’s journey up the World Tree.

Case 12e07

Attempted to enter a portable hole but panicked due to discomfort with magic, was banished by Vondal, and then flew alongside Callie.

Case 12e08

Transformed into hybrid form, brutally attacked the spellcaster and tore off her mask, revealing Isis Ra’ksh beneath.

Case 12e09

Dropped into the portal with a declaration to enemies, discovering the ground level of the World Tree.

Case 12e10

Wolfed out and lunged at Phoebe’s throat when sensing something wrong, grappling the unconscious gnome.

Case 12e11

Transformed and attacked shadow illusions, resisted the mind blast from Janus, and engaged throughout the vault battle.

Case 12e12

Shot a lightning arrow at the ooze, incorporated a page of the Necronomicon into an arrow of slaying to obliterate the entity, but suffered oily corruption on his hand.

Case 13e01

Led the SPI team in pursuing a doppelganger suspected to be an imprint of Sima, discovering an invisible veil and a mysterious third raven following the party through the Selva toward Alye’adu.

Case 13e02

Discovered that the doppelganger vanished through an invisible veil, later learning about the changeling village of Alye’adu and its system of imprints and anchors.

Case 13e03

Fought alongside the party against the centaur warlord Talos and the orc shaman Andalla, who had infiltrated the changeling village seeking to steal their shapeshifting powers.

Case 13e04

Engaged in a fierce battle with Talos in his were-tiger-centaur form, discovering he and Hugin/Munin had been spiritually affected by Talos’s god-stealing attack.

Case 14e00

Questioned villagers about lycanthropy and discovered other animal-form users in the settlement; participated in Cassandra’s rescue.

Case 14e01

Crafted special arrows during downtime; later collected DNA samples from field agents by scent.

Case 14e02

Offered a mutually beneficial alliance to Lady Nightshade but she demanded worship instead; attacked her with an ensnaring strike when she attempted mental control.

Case 14e03

Shot Lady Nightshade in the neck as she emerged from a rift, closing it on her head and killing her; discovered memories through a mystical mirror showing his father’s death.

Case 14e04

Received revelation from Hugin and Munin that he is a pawn with a great destiny involving death; learned he was born under the sign of death and brings death with him; resolved to kill Talos.

Case 14e05

Felt an urge to claw when attacked by a vampire; initially reached for his sword but that felt wrong; began a transformation into a wolf form.

Case 15e00

Discovered his true nature as a werewolf when bitten during vampire combat and calmly accepted his wolf heritage with help from Callie and his mystical ravens Hugin and Munin.

Case 15e01

Conspired with the SPI team to subdue Bilbo and use him as a disguise for infiltrating the vampire ball in Sepulchralis.

Case 15e02

Attended the ball and observed vampire politics; followed Lestache’s suspicious movements and used his ravens to spy on a clandestine meeting.

Case 15e03

Tracked Sophie through illusory scents and navigated undead hazards in the Soulbound Rest; drew first blood against her to win the Hunt.

Case 15e04

Clashed directly with the cursed Sophie and worked with Cal to overcome her and secure their victory in the Hunt.

Case 15e05

Carried the portable hole containing the SPI team through the Soulbound Rest with remarkable stealth and navigation.

Case 15e06

Shot the Death Tyrant with lightning arrows and made a spiritual oath to slay it; his ravens appeared to guide his final arrow toward the creature.

Case 15e07

Engaged the Brucolac in direct combat and received encouragement from his ravens Hugin and Munin to embrace all his forms equally.

Case 15e08

Grappled Enoch during the Brucolac battle; resisted bloodlust and listened to his ravens’ guidance about his true nature.

Case 15e09

Escaped the Brucolac’s sanctum and attempted to destroy the mist form of Enoch; returned to SPI HQ and checked on his raven companions.

Case 16e04

After gazing into the Great Old One’s eye, Freki experienced intense revulsion toward the Flux; Vondal’s intervention replaced this with a delusion that he could squeeze through any space.

Case 16e08

Transformed with venomous fangs and a poisonous bite; everything around him dies and turns to dust beneath his feet, making him a harbinger of blight wherever he walks.

Case 16e09

Led the party in confronting Nondal at the Afterworld gate; managed to grapple and attack Nondal despite his elusive nature, and later discovered a death magic effect implanted in his body.

Case 17e00

Found himself connected to Lorelei’s protection through the raven cloak via a symbiotic bond; consulted his bird companions on next steps and made the difficult choice to let allies depart into uncertain danger.

Case 17e04

Calmed a behir by offering to free it from captivity in exchange for patience; established a dangerous alliance with the creature that might be useful if the mission went poorly.

Case 17e06

Killed multiple enemy giants in rapid succession through savage melee attacks while in werewolf form, becoming a legend in the process with his relentless assault and tactical positioning.

Case 17e08

Attempted to heal Oz’s vampiric wound by biting him in werewolf form, believing lycanthropy could counteract vampiric corruption; the action worked but led to violent misunderstanding when Oz retaliated.

Case 17e09

Confronted Oz about consent after his unauthorized healing bite, demanding apology and threatening severe consequences if such violation occurred again; remained a loyal ally despite the tension.