
| hometown | Deepwood/Selva |
| race | lycan |
| gender | male |
| class | ranger (lycan) |
| background | outlander? |
| profession | bounty hunter |
| alignment | chaotic good |
| ideal | nature above all |
| bond | slain family |
| flaw | slow to trust |
Freki is a bounty hunter who venerates nature and despises magic. He prowls the Selva, seeking prey.
| Person | Hybrid | Beast |
|---|---|---|
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Rules
Attack bonuses and damage
Ranged attack bonus: +9 (+5 swift shot)
- +4 proficiency
- +5 dexterity mod
- Advantage + long range + no partial cover if oathbow target
- Advantage if spending inspiration
- +1d4 if blessed
Ranged damage (arrow): 1d8 +4d6 +7 per shot
- +5 dexterity mod
- +2 bracers of archery
- +1d6 if hunter’s mark target
- +3d6 piercing if oathbow target
Melee attack bonus (beast form): +8
- +4 proficiency
- +4 strength mod
- Advantage if spending inspiration
- +1d4 if blessed
Melee damage (beast form): 2d4 +2d6 +5 bite, 1d8 +2d6 +5 claw, 1d8 +2d6 +5 claw
- +4 strength mod
- +1 Improved Beast Form bonus
- +2d6 if scent of blood active
- +3d8 Hammer
Tapestry of Fate
Animal instinct (Survival). You smell emotions, even as they fade, and can even track people by the “emotional trail” they leave.
Variant Class: Lycan Ranger
See the lycan ranger rules.
Special Arrow Types
- [L2] Acid Arrow
- [L2] Hail of Thorns
- [L3] Ensnaring Strike
- [L5] Spike Growth
- The ground in a 20-foot radius centered on the arrow’s point of impact twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
- [L7] Lightning Arrow
- [L9] Arrow of Slaying
- Must be infused with part of the creature to be slain for full effect (6d10)
- Or infused with part of the same type of creature for half effect (3d10)
- [L11] Vampiric Arrow
- +3d6 necrotic on hit
- +1d6 necrotic at start of each of the target’s turns until they dislodge it—e.g. via spending an action or by being magically healed
- can drink blood from the tooth for temporary HP equal to total necrotic damage dealt
- can recover and reuse the vampire tooth
- [L13] TBD
- [L15] TBD
- [L17] TBD
- [L19] TBD
Other Arrow Types
- Non-magical grappling arrow
- Non-magical cotton-tipped arrows
From Grohnea’s Workshop
| # | Type | Rules |
|---|---|---|
| 3 | purple blossom | DC 14 dex or 8d6 acid + 4d6/round for one minute |
| 3 | snapper saw | Internal explosion - 6d6 immediate, 1d6 bleed/round, full round to carefully remove, or 6d6 dmg to rip out immediately as bonus action. |
| 3 | dew drinker | Opposed athletics or acrobatics vs freki’s attack roll; failure means 3d6 necrotic, absorbed into the tendril. can recover and eat it later for temp HP. |
| 3 | blinding mummy dust | On impact, blinding dust and sand erupts and swirls around the target. That creature, and each creature within 5 feet of it, must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn. |
| 1 | arrow of dreadful glare | Targets within 5’ of arrow’s flight path must make a Wis DC 16 or be frightened for 1 minute. Upon hit, target must make a Con DC 16 or be paralyzed for 3 rounds. |
| 2 | arrows of acid nats | On impact, a swarm of acid nats erupts from the arrow shaft, relentlessly burning and biting that creature. At the start of each of the creature’s turns, it takes 6 (1d6 + 3) acid damage and loses 5 (1d4 + 3) hit points due to blood loss. Bloodless creatures are immune to this blood loss. Creatures with bad-tasting blood are only affected once. In either of those cases, the nat swarm moves on to the next closest target. |
Innate Natural Abilities
- [L2] Animal friendship. Cast as a ritual – takes 5 minutes to bond with an animal. Animal must be neutral or friendly to initiate.
- [L2] Speak with animals. Requires concentration – uses an action each round of use.
- [L3] Swift shot. As a bonus action, draw and fire an arrow at -4 penalty.
- [L5] Beast sense. You use your action to transfer your consciousness to Hugin or Munin. You see through its eyes, and hear what it hears for up to 1 hour, while becoming oblivious to your own usual sight and hearing. Another action returns you to your own body.
- [L7] Hunter’s mark. Once per short rest – but note it can be thrown again if first target dies.
- [L9] Amphibious nature. Cursed by aboleths, redeemed by Pelor.
- [L11] Speak with plants.
- [L13] Regeneration. You regain 1 hit point at the start of each of your turns (10 hit points each minute). Severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
- [L15] TBD
- [L17] TBD
- [L19] TBD
Beast Companions
Freki is bonded to the twin mystic ravens Hugin and Munin*. They are loyal to Freki but not beholden to him. Supernatural, of unknown origin.
See Beast of the Sky for game statistics.
Build choices
- [L4] (stat increases)
- [L6] Improved Beast Form: Scent of Blood, Thrash
- [L8] +2 Dexterity
- [L10] (Story) Accepting the Beast: half mental penalties (hybrid: Int/Wis -1; wolf: Int/Wis - -2)
- [L12] Elven Accuracy with +1 Wis
- [L14] Greater Beast Form: TBD
- [L15] Superior Hunter’s Defense: Stand Against the Tide
Chronicle
Case 06e02
Met the gnoll elder Ni and agreed to help investigate the tribe’s mysterious tragedy. Hired as a guide by the SPI for 11 gold per day.
Case 07e01
Scouted the 4th Circle of Estanesse for 24 hours and reported the location and arriving guests.
Case 07e04
Followed Dominic Tremere to the Conservatory and overheard his conversation with the lich.
Case 07e05
Shot the carnivorous plant with arrows and heroically ripped his way out of its gullet in werewolf form.
Case 08e01
Performed at the circus and spoke privately with Meroe about a performance opportunity.
Case 10e01
Gave Ceowyn Mandragoran a branch from the Shadow Forest tree, claiming it was involved in the Incident.
Case 12e05
Reappeared after being trapped in a force maze, rejoining the party’s journey up the World Tree.
Case 12e07
Attempted to enter a portable hole but panicked due to discomfort with magic, was banished by Vondal, and then flew alongside Callie.
Case 12e08
Transformed into hybrid form, brutally attacked the spellcaster and tore off her mask, revealing Isis Ra’ksh beneath.
Case 12e09
Dropped into the portal with a declaration to enemies, discovering the ground level of the World Tree.
Case 12e10
Wolfed out and lunged at Phoebe’s throat when sensing something wrong, grappling the unconscious gnome.
Case 12e11
Transformed and attacked shadow illusions, resisted the mind blast from Janus, and engaged throughout the vault battle.
Case 12e12
Shot a lightning arrow at the ooze, incorporated a page of the Necronomicon into an arrow of slaying to obliterate the entity, but suffered oily corruption on his hand.
Case 13e01
Led the SPI team in pursuing a doppelganger suspected to be an imprint of Sima, discovering an invisible veil and a mysterious third raven following the party through the Selva toward Alye’adu.
Case 13e02
Discovered that the doppelganger vanished through an invisible veil, later learning about the changeling village of Alye’adu and its system of imprints and anchors.
Case 13e03
Fought alongside the party against the centaur warlord Talos and the orc shaman Andalla, who had infiltrated the changeling village seeking to steal their shapeshifting powers.
Case 13e04
Engaged in a fierce battle with Talos in his were-tiger-centaur form, discovering he and Hugin/Munin had been spiritually affected by Talos’s god-stealing attack.
Case 14e00
Questioned villagers about lycanthropy and discovered other animal-form users in the settlement; participated in Cassandra’s rescue.
Case 14e01
Crafted special arrows during downtime; later collected DNA samples from field agents by scent.
Case 14e02
Offered a mutually beneficial alliance to Lady Nightshade but she demanded worship instead; attacked her with an ensnaring strike when she attempted mental control.
Case 14e03
Shot Lady Nightshade in the neck as she emerged from a rift, closing it on her head and killing her; discovered memories through a mystical mirror showing his father’s death.
Case 14e04
Received revelation from Hugin and Munin that he is a pawn with a great destiny involving death; learned he was born under the sign of death and brings death with him; resolved to kill Talos.
Case 14e05
Felt an urge to claw when attacked by a vampire; initially reached for his sword but that felt wrong; began a transformation into a wolf form.
Case 15e00
Discovered his true nature as a werewolf when bitten during vampire combat and calmly accepted his wolf heritage with help from Callie and his mystical ravens Hugin and Munin.
Case 15e01
Conspired with the SPI team to subdue Bilbo and use him as a disguise for infiltrating the vampire ball in Sepulchralis.
Case 15e02
Attended the ball and observed vampire politics; followed Lestache’s suspicious movements and used his ravens to spy on a clandestine meeting.
Case 15e03
Tracked Sophie through illusory scents and navigated undead hazards in the Soulbound Rest; drew first blood against her to win the Hunt.
Case 15e04
Clashed directly with the cursed Sophie and worked with Cal to overcome her and secure their victory in the Hunt.
Case 15e05
Carried the portable hole containing the SPI team through the Soulbound Rest with remarkable stealth and navigation.
Case 15e06
Shot the Death Tyrant with lightning arrows and made a spiritual oath to slay it; his ravens appeared to guide his final arrow toward the creature.
Case 15e07
Engaged the Brucolac in direct combat and received encouragement from his ravens Hugin and Munin to embrace all his forms equally.
Case 15e08
Grappled Enoch during the Brucolac battle; resisted bloodlust and listened to his ravens’ guidance about his true nature.
Case 15e09
Escaped the Brucolac’s sanctum and attempted to destroy the mist form of Enoch; returned to SPI HQ and checked on his raven companions.
Case 16e04
After gazing into the Great Old One’s eye, Freki experienced intense revulsion toward the Flux; Vondal’s intervention replaced this with a delusion that he could squeeze through any space.
Case 16e08
Transformed with venomous fangs and a poisonous bite; everything around him dies and turns to dust beneath his feet, making him a harbinger of blight wherever he walks.
Case 16e09
Led the party in confronting Nondal at the Afterworld gate; managed to grapple and attack Nondal despite his elusive nature, and later discovered a death magic effect implanted in his body.
Case 17e00
Found himself connected to Lorelei’s protection through the raven cloak via a symbiotic bond; consulted his bird companions on next steps and made the difficult choice to let allies depart into uncertain danger.
Case 17e04
Calmed a behir by offering to free it from captivity in exchange for patience; established a dangerous alliance with the creature that might be useful if the mission went poorly.
Case 17e06
Killed multiple enemy giants in rapid succession through savage melee attacks while in werewolf form, becoming a legend in the process with his relentless assault and tactical positioning.
Case 17e08
Attempted to heal Oz’s vampiric wound by biting him in werewolf form, believing lycanthropy could counteract vampiric corruption; the action worked but led to violent misunderstanding when Oz retaliated.
Case 17e09
Confronted Oz about consent after his unauthorized healing bite, demanding apology and threatening severe consequences if such violation occurred again; remained a loyal ally despite the tension.


