Enhancement is the sphere for increasing qualities already present. With this sphere, creatures can become bigger and stronger, objects can spring to life, and mystics can link with each other to combine their powers.
Notes:
- For any of the following Enhancement effects, an unwilling target is entitled to a Will save.
- All bonuses and penalties from Enhancement effects are considered enhancement bonuses, and thus do not stack with each other (even when using wish-level magic).
Enhance quality
1: Increase or decrease some numeric quality (such as height or weight) by growth level 1. [Temporary (minutes)]
+1: +1 growth level
Growth level | Percent change |
---|---|
1 | 10% |
2 | 30% |
3 | 60% |
4 | 100% |
5 | 150% |
Etc. | Etc. |
Enhance ability
Increase an ability score. [Temporary (minutes)]
1: increase an ability score by 1.
3: increase an ability score by 2.
6: increase an ability score by 3.
10: increase an ability score by 4.
Etc.
Note: This increase does not grant the mystic additional spells or mystic points, but does offer other benefits such as better attack and damage bonus (Str), extra hit points (Con), or increased skill check modifiers.
Enhance item
Enhance an item (e.g., weapon or armor) with magical energy. [Temporary (minutes)]
1: turn a mundane item into a +1 magical item.
3: turn a mundane item into a +2 magical item.
6: turn a mundane item into a +3 magical item.
10: turn a mundane item into a +4 magical item.
Etc.
Enhance skill
1: Increase or decrease a skill by 1. [Temporary (minutes)]
+1: +1 skill bonus/penalty
Enhance saving throw
1: Increase one type of saving throw (Fortitude, Reflex or Will) by 1. [Temporary (minutes)]
+1: additional +1 to that type of saving throw
Enhance actions
Increase the speed of action of a target. [Temporary (rounds)]
6: Increase the speed of a target to one full-round action plus one
partial action per round.
12: Increase the speed of a target to two full-round actions per round.
18: Increase the speed of a target to two full-round actions plus one
partial action per round.
Etc.
This effect is sometimes colloqually known as “haste.”
Enhance energy
2: Reduce required sleep per night by 1 hour. [Temporary (hours)]
+2: -1 hour required sleep
Enable linking
5: Enable target to link. [Temporary (minutes)]
See Linking for details.
Animate object
1: Animate an object. [Temporary (rounds)]
One foot in size, with a movement rate of 10 feet per round (perfect flight), +0 Fortitude save, +0 Will save, 1 Str, 1 Dex, and 1 Int.
Such an animated object is not sentient, but does possess a basic intelligence for following instructions and overcoming obstacles. The object’s Reflex save is equal to its Dexterity modifier. It has no Constitution score or Wisdom score, but it does possess a basic Charisma score based on the intrinsic beauty of the object being animated.
+1 Enh: +10 ft size
+1 Enh: +10 ft movement
+1 Kin: +2 Str
+1 Kin: +2 Dex
+1 Div: +2 Int