The Flux

The Flux
racesaberrations, demons, horrors
neighbors{"N"=>"zephyr"}, {"NE"=>"rup"}, {"E"=>"mountain"}, {"SE"=>"selva"}, {"S"=>"elyria"}, {"SW"=>"arallu"}, {"W"=>"ocean"}, {"NW"=>"trell"}

An uninhabitable zone bordering the nations.

All nations border the Flux, a nightmarish zone of ever-shifting reality. Those entering the Flux rarely survive, but those that do emerge changed and warped in unpredictable ways.

Near the edges, the Flux appears to be a normal scrubland. But as one delves deeper, the earth heaves, air bursts to smoke, the sky rains acid, the night freezes the clouds which fall like boulders, and fires spring to life, coalescing into gargantuan forms. People’s minds twist, and as they go mad they physically contort into shapes defying all sanity and reason.

Sometimes, demons emerge from the Flux to threaten those foolish enough to have settled nearby.

A tower is visible deep within the Flux, nearly touching the sky. Some say it contains vast wealth beyond mortal imaginings, but no one has survived an expedition there.

Wild Magic

Some sorcerers skirt the edge of the Flux to practice a style of magic known as wild magic. Most others believe them to be insane.

Outbreaks

Mallory tells the party that several new areas of Flux have emerged, including one where the Stormherd camp was, and another at the old SPI headquarters under the Mountain. He says that their colleague Audreth has been dispatched to Euphoria to research ways to combat their growth. Mallory stresses that the SPI’s new top priority is to prevent, or failing that, contain explosions of wild magic from now on (e.g., like Cal tried to do by destroying the Flux weapon), until a way is found to reverse the Flux at these hotspots.

The Crystalline Flux

A surreal realm of structured chaos. See Case 09.